10f1. Nov 10, 2021 · 43. May 23, 2022 · 748. Start a new project with the 2D URP Template in Unity Hub. I tried to use third uv channel and it works perfectly. unitypackage. The artifacts were with ASW itself. here is the hierarchy for the light, the floor and the object casting the shadow. I'm on Unity 2021. On July 12, the Unity Forums will become read-only. We have a terrain and numerous prefabs, different layers in use, the new input system setup - recreating all of them would be insane, just to Aug 1, 2014 · 1,558. JoeTheGG, Nov 1, 2021. peturdarri, Sep 29, 2022. RenderMesh takes as input) work for the built-in pipeline but don't work at all for SRPs. I found the cause: The problem is caused by the Matarial class. In my case - it happened with our custom shaders. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs. For example, @Remy_Unity has made a Shader Graph that replicates the HDRP Lit Shader, it's available here. {. #4. May 22, 2018 · Features. I'm spawning 10,000 cubes with the same material (URP/Lit). 2f1. As with Apr 11, 2010 · If you are missing MSAA then you should be a) in forward not deferred and b) enable 4X MSAA in URP asset settings (it is on by default for URP) This smells like you hijacking this thread for a different purpose so I have split it into another thread. A lot of shaders should be fixed. Mar 20, 2022 · URPPlus is a pipeline designed to bridge the gap between HDRP and URP. simply. 2D features in URP include 2D Renderer, 2D Lights and Shadows; and the 2D Pixel Perfect Camera to support projects with a pixel art style. The first important time may take a few minutes. Apr 25, 2022 · Jan 26, 2018. I want the Patch Notes panel and the Email and Password input boxed to have blurred backgrounds. Mar 19, 2016 · Overdraw of opaque objects is usually not nearly as bad as the built-in overdraw view leads you to believe, because it ignores the front-to-back sorting Unity prefers to use. Posts: 8. It contains over 125 pages of deep foundational knowledge on URP settings and features written and reviewed with the URP team at Unity based on Unity 21 LTS. 2 has been released => Added Realistic Translucency and Wind shader => Added Wind controller script => Added UI to have in game shader control. May 19, 2018 · 6. BTW, you can still use BiRP if you feel that switching to URP (or HDRP) won't help developing the project. Unity 2022. It comes down to liability, quality, testing, documentation and maintenance. - Prior to using URP the standard pipeline was in use and 60+ FPS was constant without issues. 0 in URP in the 2023. URP uses standard shaders: lit / simple lit. At least when you test your game in the editor, the rendering pipeline and the shaders are not recompiled Apr 11, 2020 · Yes, i am using 7. Jan 23, 2013 · Empty URP example project incremental build: 40 -> 102 seconds. Nov 5, 2012 · Now after 6 hours of trying to switch the render pipeline from URP to HDRP and still getting a flood of errors, I wanted to ask, if this is even possible without starting a new project from scratch. cupcakebandit, ATMLVE and FredMoreau like this. Enviro 3 - Sky and Weather: Next-Gen Sky, Clouds and Weather for Unity! (BIRP, URP, HDRP) Enviro 3 in not only an update from the well known Enviro - Sky and Weather. May 20, 2009 · 23. Jul 14, 2020 · Posts: 4. Jun 15, 2020 · 806. Feb 14, 2015 · About 2D Graphics in URP. Additive lights are passed in a constant buffer and handled in the same pass as the base light shading. 3. Jul 13, 2015 · AAA Anti-Aliasing DLSS features a high quality Spatial Anti-Aliasing built-in. 7f1 there are more entities than 2020. May 28, 2018 · We just released the new e-book, Introduction to the Universal Render Pipeline for advanced Unity creators. As mentioned, all the tress have the same order in layer. May 31, 2021 · I've created a URP project with unity 2021. Set the size to the 1000x1000x1000 to cover the whole scene (global scene reflection): 3. I have this setup --. On Linux OpenGL, it looks limited to 8 lights per object (small terrain square) and perhaps 32 lights in all. The volumetric lighting for local lights Sep 25, 2023 · Getting started. * In the Default RP, if I have an object that is influenced by light probes, it can also be influenced by the ambient color. Properties. 2 update 2. Feb 29, 2012 · On July 12, the Unity Forums will become read-only. From personal tests I have done URP appears faster by default for a wide range of scene types and when you combine it with DOTS performance is uber quick. Jun 3, 2013 · 2,430. Feb 12, 2017 · On WIndows, 576 spotlights render just fine over a terrain object (with some minor artefacts in edit mode). 3, but somehow they forgot to back port it to 2022. Read our full announcement for more information and let us know if you have any questions. In the sample scene, I've created a plane (CastShadow: false) with a material with a URP lit shader graph. unity. #12. 3 alpha release! You can expect some changes during the alpha, especially based on your feedback. 1-preview. Note: In terms of optimization, URPPlus sits between URP and HDRP. Decals on build, not respecting light layers. Posts: 3. The ultimate problem I'm trying to solve is why, when deployed to the device, _WorldSpaceLightPos0 and _LightColor0 are not properly set anymore (they appear to be effectively 0) when the skybox is removed. Call for Cultural and Ethical Reform: Advocates for a shift towards higher standards, ambition, and a return to focusing on producing quality game development tools. Apr 24, 2020 · I'm trying to figure out how to "channel pack" with the URP lit Shader. 2. 2, and all the way up to 2021. It's a Random Level generated game, so the number of entities may vary, but in 2020. May 5, 2018 · 2020. Also when you generating lightmap uvs i think second uv will be overriden by unity. Manual says Compute-based effects by default, including Auto-exposure, Ambient Occlusion (MSVO) and Debug Monitors. 3 and the new URP 10. URPPlus also makes it easy to port a project from HDRP to URP. May 14, 2014 · I found FSR 1. Posts: 125. "Use rendering Layers" option on URP asset did not seem to affect anything. However, the materials appear fine in the project view, on all the prefabs they're connected and the previews display fine, and when I play the scene the materials are all there correctly. 0 my goal is to visualize the stencil buffer in a render texture to use for post processing. When testing it with a sphere it works as it should Feb 13, 2020 · 412. So, it looks like URP is 15-18% more efficient than HDRP. Jul 3, 2015 · In terms of 2D graphics (assuming you aim for 2D since you asked in this subforum) URP is better, performance depends a bit on the usecase, but in the meantime it is usually better too. if you have any question or suggestion, please let me know. - Note: Many games, especially ones using HDRP are built with il2cpp which can't automatically Oct 2, 2023 · Hello Unity community, We are ready to share the new RenderGraph based version of URP with you! You might have seen it on our roadmap over the last year, and many PRs landing into the Graphics repo. Shader graph is great, but manual shader programming is still a thing, especially for complex shaders, especially on old mobile platforms (where each shader instruction counts, and we all know that the majority of mobile players have a really outdated hardware). Hadn't seen the examples above, but had seen others where people have recreated URP-compatible lit shaders, usually with quite a stripped-down subset of features. Nov 16, 2019 · Transparent: As you can see the leaves are behind the tree's trunk, and the leaves are rendered in the wrong order. 2 but I'm coming across a severe performance issue, it looks like the FPS is capped at 25 FPS (I tried to set them to 60) Code (CSharp): QualitySettings. I had a simple scene with various meshes (forming a city block as figure below) duplicated n times, all using the same material (URP/UNLIT). 7f1 - AO Off. On the other hand, their drop-in shader would be much easier to integrate. Added a Camera and Render Texture to the scene, built, and got the exact same issue. Jan 2, 2020 · There is indeed a difference between what a user can share with the community, and what a public company can officially release. May 17, 2017 · 51. Nov 17, 2023 · It's basically copied HDRP code to work for URP. but nothing appends when I use the Screen Depth node. URP can be faster, but it's not always faster. Open your albedo texture in the photoshop and select the Green channel then press Ctrl + A and Ctrl + C to select and copy the channel 4. 5 MB. In this tutorial I'll show how to enable decals in URP, review all the Dec 7, 2012 · Nope. Mar 3, 2021 · Feb 25, 2013. Attached Files: Simple_LensFLare. The previous thread was performance related. 6. This should be rather straight forward, as the URP has this feature already built in with a custom URP shader called "URP AR Shadow Reciever". Mar 22, 2023 · 17. May 31, 2022 · As of Unity 2021, URP now has a Decal Projector much like HDRP has had for a while. File size: May 5, 2014 · We are migrating the Unity Forums to Unity Discussions. Instead the console contains this error: Jan 5, 2021 · We are migrating the Unity Forums to Unity Discussions. Currently using 2021. It could be intentional, or maybe I'm am just misremembering where it is, but if you go into the Debug view in the inspector tab of the URP Asset the options still exist (Dynamic Batching, SRP Batcher, Mixed Lighting, etc). Feb 22, 2019 · 5. Get rid of those jagged edges and flicking while also improving your project's performance! Current supported Unity Render Pipelines Built-in (BIRP) and Universal Render Pipeline (URP). I would personally recommend using the URP because you are just starting Unity and you could jump right into DOTS, rather than use the "classical" method. They also have the same Sorting layer, and their parent is a sorting group. Because Unity currently only supports shadows via shadow maps, which are "per pixel" by their nature. A major change from built in to urp is how lights are handled. In example 1, hdrp is 85. Jul 9, 2021 · We are migrating the Unity Forums to Unity Discussions. Aug 1, 2014 · On July 12, the Unity Forums will become read-only. #1. UnityLighting,Mar 18, 2022. Hey! The way the DBuffer is rendered unfortunately doesn't work with the SRP Batcher. Joined: Aug 5, 2012. 20b5 and AO didn't make any impact in the FPS. Not sure about build time but I'd assume it's similar. 5ms. We use this in a few points in the game to adjust color grading / exposure on the fly. I am using URP 2D. gameobjects arent casting shadows in urp. 13f1. Highly optimized volumetric lighting system, with some options for making it even faster if necessary. - Using reflection probes (baked), global volume, mixed lighting (mostly baked), baked occlusion culling. First thing to note is that in URP enabling GPU instancing on the material has no effect on rendering. Download link attached. Getting Started. Rich_A, Jun 1, 2021. When you are using sample texture 2d node you can change uv parameter here. However if you create a RenderParams Oct 10, 2011 · TL;DR: Unity graphics team, please document the shader part of the new URP. ZenardX2,Apr 11, 2021. I had to learn / integrate use of Shader Variant Collections. Oct 22, 2013 · According to the old tradition, new versions of Unity include two features, one is new features and the other is fixed bugs, which are also applied in previous versions. I know that FSR 1. One of the main reasons I upgraded to URP from standard some time ago was that it increases my game performance from around 18ms to about 15. 4 LTS Dec 11, 2014 · With URP this runs at a slightly lower framerate of 54 fps. I have started a new URP project, imported current Hybrid renderer (Version 0. No occlusion in the viewport and no slider to adjust the AO effect. There seems to be a few ways to do it so long as you don't need animated vertex positions. Create a reflection probe: 2. Nov 1, 2015 · We are migrating the Unity Forums to Unity Discussions. May 12, 2023 · I would say that URP is generally better optimized, but like anything it isnt perfect. Hello, Indeed, this is a mistake, this part of documentation isn't considering the URP limitation, LPPV are only available using HDRP. 0 is available in 2022. 21) and followed the Moetsi-tutorial (which is a bit oudated). Jonas-Mortensen, Jan 12, 2023. Duplicating+editing the lit shader files from the URP package is Dec 23, 2013 · A major difference with our version is that we use the standard Post Processing and volume workflows, and support shader graph. 60 fps MSAA 2x. Jul 1, 2015 · On July 12, the Unity Forums will become read-only. 2 (URP) and was back ported to 2021. Tree shaders are set as Soft Occlusion Bark and Leaves. I then switched to a slightly better device and saw on URP: 60 fps when MSAA was disabled. 2 alpha to beta (initially), it was impossible to get a build to complete for the same reason (too many variants). Here is how the scene looks once entered into play mode: World is generated within 3-5 seconds and afterwards gameplay runs at impressive 300 FPS on my 16-inch MacBook Pro (in Editor). Very simple drop in. I found a workaround for the shadows: I followed a tutorial online and created my Lit shader graph, added the texture, and set the shader to transparent, and shadows works fine with my fresh lit shader. Sep 9, 2022 · We are migrating the Unity Forums to Unity Discussions. actually I realised that after this topic, I made the game from 0 with the lastest version of Unity and it was half fps that I was getting now using older version and its quite better . If you create a RenderParams instance using its constructor, the value of RenderParams. Aug 26, 2010 · So, after that, open your shader graphs which need to be updated, and inside the Graph inspector click on the add button, and an HDRP option will appear, this will make it compatible with the render pipeline you are using and add a custom setting per pipeline. You may try down grading the project (with a backup) to 2021. 0 with unity 2020. Bug report 1383867. Worked fine in editor - no shadows in builds. PaulDemeulenaere, Oct 1, 2020. Dec 11, 2012 · I have cratered new video tutorial to how start using DXR with Universal Render Pipeline or legacy Pipeline. 1) and couldn't seem to figure out what was the problem. I'm hopeful the URP one continues to get improvements as new releases come out. Mar 11, 2017 · On July 12, the Unity Forums will become read-only. hippocoder, Jun 23, 2022. You could sample the shadow maps per vertex, but they'd look very bad. 4 at least . Hi there! I noticed something that behaves differently in URP vs Default RP, and I'm wondering if that's intended or if there's a way I can act on it. May 28, 2018 · Hi everyone. Performance requirements are a bit higher. Jul 6, 2011 · On July 12, the Unity Forums will become read-only. Apr 20, 2013 · Results are in the attachment below. Yes it is possible with shader graph. Read more about 2D Graphics features in URP here. Feb 2, 2020 · Here's a few quick details: - Unity version 2020. EDIT 2: Replicated the issue in a brand new Unity 2022. I tested the real-world mobile project (50m+ installs) and can confirm that URP is faster in my case 10-20% than built-in and deliver better visual quality (due to URP lit shader is better visual quality than built-in legacy/specular bump or built-in standard). _MainTex ("Texture", 2D) = "white" {} } SubShader. Hi, im trying to make a transparent, but shadow receiving plane for my AR application to cast shadows of the virtual object onto the ground. If you need to do dithering in shader graph for the shadows pass only, you may refer to this thread. For Switch, for most games, I would bet it is faster if you are using any additive lights at all. I edited the URP Asset Renderer to use Transparency Sort Mode: Custom Axis & Axis x=0;y=1;z=0. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. the material for the wall, is set to urp lit. We switched to Unity 2021 (from 2020). 4f1 What is important now i tested it and game works on this Xiaomi mi9 if i remove Vulkan so game is running on OpenGL ES3 and post processing works. Works with VR and even Single Pass Instanced rendering (SPI) We are migrating the Unity Forums to Unity Discussions. Feb 13, 2013 · 303. Click the “Download template” button on the right panel, and click “Create project”. 4) project in Unity 2021. The issue I'm having is related to light probes. Hi all! In Unity 2020. because they said that URP was including in unity 2019. Dec 18, 2021 · On July 12, the Unity Forums will become read-only. URPPlus allows you to create more pleasing to the eye and realistic graphics than a regular URP. In 2021. com during this transition time. May 22, 2018 · On July 12, the Unity Forums will become read-only. richard_harrington, Oct 18, 2023. On Linux Vulkan, 576 spotlights render with the same artefacts in edit and play mode. In example 2, hdrp is 82% of urp. A video to show what I mean. Aug 16, 2012 · Joined: Sep 29, 2016. Mar 11, 2022 · I won't even talk about volumetric fog :) The trade off basically is HDRP has more graphical features built-in, comes with the engine and isn't held back by weak platforms such as mobile. UnityLighting. Currently, it Dec 3, 2020 · Dec 3, 2020. Install latest Unity 2021. So, there are quite a few shaders for blurring the screen for URP. Posts: 3,913. Dec 7, 2012 · On July 12, the Unity Forums will become read-only. 6f1, super long build times, mostly due to shader stripping I believe. Thanks for reporting this issue. The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. I have a simple lens flare system made in 2016. Install Oculus Integration and applied recommended settings. Julian-Unity3D and INedelcu like this. You can use these effects in UniversalRP, but only if your target hardware supports Compute Shaders. Posts: 162. Sep 11, 2019 · 22. 0f1. I could not find anything useful anywhere. Feb 10, 2019 · 6. Nov 2, 2015 · AMD just released a lot more details on FidelityFX yesterday. Install Unity 2022. I have an issue with my transparencies when using URP's Unlit shader. 17 and URP 10. Back to the builtin pipeline: 60 fps MSAA disabled. Views: 784. Joined: Mar 31, 2015. 1. And URP again with a more complex test setup (more sprites, a single 3D model): Apr 20, 2020 · 112. Usually the whole point of per vertex lighting is to be as fast as possible, and shadow maps are not fast. 1 URP package with Unity 2019. png. Aug 7, 2022 · 1,749. Would be great for URP, especially for users with older GPUs, and APUs and iGPUs (and of course AMD GPUs). But almost all of them don't work with UI elements. In the settings files I've checked General/Depth Texture ans General/Opaque Texture. Especially if I do a lot of my static-ness of objects to make sure they're known of as static by the renderer. Jan 10, 2022 · The application still crashes after about 20 seconds, same settings as above. 33 fps when MSAA was 2x. I think funkyCoty has already mentioned that the shadows transparency in BiRP also uses dithering. We’re very excited to announce our new 2D URP demo, Happy Harvest, that shows new techniques for creating 2D lights, shadows, animation, and VFX with the Universal Render Pipeline in Unity 2022 LTS. 4. It seems that, in the Editor, when adding a new Object (even from code), the system will automatically select Metarial as Sprite-lit-default (an original black layer of URP). 25f1 and I just converted my project to URP, and everything works except that all of my terrain holes are gone and I can't paint new ones. Create a new Project and select “3D Sample Scenes (URP)”. However, when deploying to the application when creating a new gameObject using the Metarial script file Mar 15, 2015 · Floor is set to render decal light layer and cube is not. Aug 18, 2013 · It seems that the Advanced Options in the URP Asset is now missing. Technically you could also do lightmaps, but those aren't Mar 8, 2019 · We are migrating the Unity Forums to Unity Discussions. 51. Sadly if I add the AO map in the green channel nothing happens. Note that while fog in HDRP requires local volumes to show volumetric lighting, you don't need to place any local volumes unless you want ground smoke volume in this package. Current supported platforms. Dec 24, 2015 · So I've been trying to use GPU instancing with in my project (WebGL 2. Posts: 648. Hope this helps! lraul,Oct 16, 2021. As you can see the by the image above there was no batching . #2. It includes exponential height fog, and volumetric lighting as HDRP fog behaves. How to create a PBR material inside URP 1. and the light is set to cast shadows. When an object has a transparency, it seems the back of the object is rendered rather than the front of it. heres what the scene looks like. renderingLayerMask is initialized to a value other than 0. This allow trees to appear properly in billboard phase. But when i apply this shader to a material and use it for May 20, 2023 · arkano22. 3 if you are not using material variants. Attached Files: uv_select. Been testing since 2021. I have only one render pipeline asset and quality level, so they should not affect things. Hello Unity community, simple question: it is possible to activate Pixel Depth Offset in a URP shader graph? (it'd be used for object interpenetration using parallax occlusion mapping) I assume that PDO is the type of advanced feature that is reserved for the HDRP, but I figured I'd ask anyways. It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. Jul 10, 2012 · Hello everyone, I decided to make a game from scratch in Unity 2020. HDRP list: SDK · UnityHDRP · Technologies · SteamDB. targetFrameRate = 60; Those are my configurations, I use the Forward Feb 19, 2014 · Also if you're using Unity 2020. Neither CPU time nor render thread time change at all. File size: 2. Just adding some updated info here: as of Unity 2021+, you now have the option to render front, back, or both faces in Shader Graph, via the Render Face setting in the main Graph Inspector panel. Still: game will not run on default URP/Unity setup so with Vulkan included. We are looking into hooking the decals up with the Forward+ data structure for clustered decal rendering as a performance optimization but that work is not planned yet. When I upgraded from 2021. I don't understand why there's no Tessellation option for URP Shader Graphs, there is support for Tessellation in HDRP Shader Graph now, and other tools like Amplify Shader can generate URP Shaders with Tessellation, and also Minion's Art did this some years ago with URP. arrrky_work said: ↑. SHADERS: SimpleLit. Feb 5, 2024 · Lack of Innovation and Accountability: Criticizes the URP team for not achieving significant progress or enacting change within the last five years. I would advise to use GPU Instancing as much as possible. Development is a lot faster compared to URP. daville,Sep 4, 2023. We will provide additional informations (and add the warning through helpbox in the inspector as well). Tree Pack Vol. All the sprites have their pivot in the bottom. I have two very simple shaders: The first one just writes to the stencil buffer and the second one displays a solid color when the stencil test succeeds. 1. 2+ URP is much slower than it used to be even in a build (20%+ performance decrease). all of unity: Engine · Unity · Technologies · SteamDB. #8. I don't know how AO works, but in URP looks like they created meshes for the AO effect, and it's not a post-processing effect. Please, do not make any changes to your username or email addresses at id. Jan 2, 2022 · 97. 2f1 URP + Android application. Jul 2, 2016 · I don't know if Unity is doing some translation behind the scenes, but these Cg shaders *are* working despite the project using URP. 12f1 via the Unity Hub. 6f1 particularly, unverified but it seems to have made the build size larger as well. The default values for the RenderParams struct (that Graphics. So far I've tried switching my rendering path from forward to deferred and switching terrain holes on and off in the pipeline asset, caden3ds, Aug 12, 2023. In other words transparent objects farther show "through" transparent objects that are closer. wwWwwwW1, Nov 2, 2022. Aug 20, 2017 · On July 12, the Unity Forums will become read-only. The project will load in the Editor. If I add the same map I used as AO map (in the packed texture) but as greyscale and if I put it in the Occlusion map slot it works (and I get Mar 31, 2015 · But currently we can't change Unity version in the middle of development. Yes! we do want to have this in URP, recently at an internal Hackweek we aded it into URP for a project that really benefited from it, it did show us the potential and does seem like a great solution for mobile where you might want MSAA + GeoSpec AA to solve aliasing rather than something more demanding like TAA. The project incorporates best practices any 2D creator can use, including not baking shadows into a sprite, keeping sprites flat Aug 5, 2012 · cassius. (currently iam focus how start using DXR with simplest way possible) hopefully i will add more on this topic soon. Oct 31, 2021 · Unity Technologies. Jun 24, 2022 · On July 12, the Unity Forums will become read-only. 1% of urp. Feb 12, 2024 · 7. 0 Alpha. The problem is, I cannot see the spawned entities (they appear in DOTS-hierarchy though and seem to have all relevant components). I'm using an empty new URP (package version 12. Hi guys, i have some problem with my shader in unity urp, i create an atmosphere like that (cf first picture) then i converted my project into urp and now, i have this things , i show you my shader script : Shader "Hidden/Atmosphere". On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. Here's a thread that has more info on how to reference ONLY the variants you actually use in the project. Hi, I just started a new project using the URP 3D Sample Scene and the scene view appears pink as if the materials are broken/missing. This book is particularly helpful to learn how to move your projects from the Unity is the ultimate game development platform. It would be nice if URP's overdraw view handled this. Dec 11, 2020 · Here is more information: I'm using Unity 2022. It was developed from scratch with modularity, workflow and ease of use in mind and overall improved visuals. as you can tell the cube is casting a shadow onto itself but not the floor. Feb 3, 2021 · A few months ago I added detection for URP & HDRP, might be interesting for some: URP list: SDK · UnityURP · Technologies · SteamDB. It's not perfect, but it's a big improvement over the quad-based decal systems I've implemented before. May 4, 2015 · 113. What our tech artist did to fix the issues with shadows: Old keywords variant: #pragma multi_compile _ _MAIN_LIGHT_SHADOWS. I'm trying to profile the rendering. Add RenderFeature and add Post Process Volume Component and BAM, immediately have God Rays that you can edit in real time. My experiences, so far, have been that a few wiggles and tweaks can get me far better performance out of Builtin. 20. We are close to shipping it and you can now start to try it out using the latest 23. - Target platform is Quest 2. It is now expected that the bags fixed in the new version of URP will also apply for Unity 2019. If your target hardware does not support compute shaders, Unity disables the post-processing effect at run time. The performance and quality seems a little poorer than DLSS - *but* it can run on any device. vSyncCount = 0; Application. wg ok pm cn lt ga ul jc ev ax