Rename an item via the Blackboard by double-clicking on its name. GetFloat ("_Blend Mar 8, 2013 · Using IMaterialModifier, create a script to inject a temporary material to your Graphic. Specifically the property is called "Emission Intensity" in the inspector The Shader Graph package adds a visual Shader editing tool to Unity. If you want to perfectly match the effect of an intensity of “-2” in the color picker, you need to convert your color values to sRGB space, multiply by 2^-2 (or 0. In this video, I Jun 23, 2008 · The Rendering mode in the standard shader that refers to either Opaque, Cutout or transparent is mapped via the StandardShaderGUI to a float property called _Mode. Property Type (プロパティータイプ) は、 グラフ 内で使用するために Blackboard 上で定義できる Properties のタイプです。. #pragma fragment frag. If you check Override Property Declaration and set the Shader Declaration dropdown to Global, it will still be a Local (Per Material) property if exposed is checked. uniform float _myValue; In your script use Shader. Bake textures, material inspector receive 4 Feb 18, 2019 · For going back down you’d need to have a second property you toggle to say which direction, or use negative time value you get the absolute from, etc. SetColor("Color_8C3A526", myColor); Although the blackboard parameter color is "Highlight", it has a unique codename that you can find by opening the inspector and selecting (but not opening) your shader graph. . For example if you are calling Material. Make a copy of the shader and set the type to transparent. 25), and convert back to linear space. I guess that means that it should work. Find method, Materials, ShaderLab documentation. 5f); material. All of the objects in my scene have materials based on this shader, but each one has a different material. #4. pos = UnityObjectToClipPos(v. (usually in the top right of the ShaderGraph) Be sure to change "Texture2D_234E865" to "_MainTex" there. A Properties block can contain any number of material property declarations. Jun 3, 2009 · A Shader Graph shader is intended for producing a camera rendered output with two parts a vertex shader for your mesh, first, and a fragment shader for rendered pixel colors, last. Experimental. Turns out my Color parameter was actually named "Color_D027E98" So I have a collection of standard HDRP shaders where I can update the emission via code: neonMaterial. // Toggle between Diffuse and Transparent/Diffuse shaders. Find ("_BaseColor"); rend. I´ll add my latest failure here also, if its of any help. Most of the API methods allow access to the property via: a string property Name : easy to use but less optimized. z * _Outline; o. #pragma vertex vert. SetGlobalFloat("Vector1_71B9E5F1", currentFloor); Nothing seems to happen though, so I'm guessing that would have to be done on the Oct 31, 2012 · Any help is appreciated, thanks beforehand. I would like to use the same custom shader for different models, each containing a different texture, so I would like to access the texture property of the shader so I can change it Apr 11, 2010 · I solved it. patreon. Shader Graph is a tool that enables you to build shaders visually. public float myValue = 1. For example these shader A small script that contains the mathematical calculations and algorithms for calculating the Color Property Types Description. SetFloat("_Min", -. All I can do is rename, delete, and duplicate them. When setting values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. I'm using latest beta and Universal RP 7. color = _OutlineColor; return o; To use Shader Graph you must first create a Shader Graph Asset. (this will grab the screen texture to be processed by your shader) In the URP Sample Buffer node's Source Buffer dropdown menu, select BlitSource. Shader. Last edited: Nov 7, 2012. SetGlobalColor and Shader. Name: DiffuseMap -> internal Name: Texture_CD6DDEE1 or something like that. SetColor ("_BaseColor", Color. MyMaterial. SetColor("_NewColor", color) In the new code, I could not figure out the name of the parameter until I looked at the generated code. Find ("2TextureBlend"); } void Update () { print (renderer. I have the ceiling lamp that the light is supposed to look like it comes off of set with an emissive material, along with a non-emissive material for the lamp base. Dec 20, 2021. 1 2020. See in Glossary Graph gives instant feedback that reflects your changes, and it’s simple enough for users who are new to shader creation. on my script I have : public Material material (which I droped the material texture in it (the one using the shader graph I want to interact with)) I'm using : material. SetGlobalVector from a C# script, it seems like they’re not functioning. material property. 1. xy += offset * o. Rendering. shader = Shader. 3f1. Ya I am having the similar issue as well. Oct 19, 2019 · If you want to go the GPU instancing route, your surface shader looks good for the most part, but you'll want to swizzle your xy and zw coords for tiling and offset respectively: Code (CSharp): float4 texST = UNITY_ACCESS_INSTANCED_PROP ( float4, _TextureST); float2 uv = IN. From here you can create either a PBR or Unlit Shader Graph Asset. clip is correct and it takes a float, and it does, but somehow it is never passed on. To set the colour in the Shader use: Color myColor = new Color(1f,0,0,1f); material. so its a matter of getting the float like this: Code (csharp): Material mat;//this is the material we want to know its rendering mode. How to turn a value into a property in shader graph: Click on value > Right Click > Convert Description. Currently im using C# script to organize all ball locations and their densities in arrays in the update loop, then passing the arrays to materialblockproperty, which the shader graph custom node loops through all the locations and densities and draws the the metaball output. a) exposed property in shader graph. ShaderA program that runs on the GPU. Local shader keywords affect an individual shader or compute shader. I have the following script attached to a cube in the scene: void Start() Material material = GetComponent<Renderer>(). 3. May 15, 2013 · I made a new solution for this problem for a custom shader graph built on lit. PropertyToID. Points. SetColor a lot, or using MaterialPropertyBlock, then it is better to get the identifiers of the properties you need just once. e. (Below Pic): My MAIN question now is, how do I change the BaseMap texture from script in Universal RP Template? 説明. This method automatically assigns that Shader Graph shader to the newly created Material. These Properties will be exposed to the Inspector for Materials that use the shader. Dec 30, 2014 · Thanks a lot Remy_Unity ! I find out another easy way around with Shader Graph. green ); I'm not sure how this worked for you. g. To create a Shader Graph, right click on the Assets folder, then follow the path Create-Shader. Create a new folder called Shaders. Double-click on the Shader Graph Asset to open it. Code (CSharp): using System. Shader shader2; Renderer rend; void Start() rend = GetComponent< Renderer > (); Keywords that you define on the Blackboard in a Sub Graph behave similarly to those in regular Shader Graphs. Nov 27, 2013 · Then duplicate the A test (B test) (complexity (A)=complexity (B)). Posts: 2. Apply the properties on callback, and then: OnValidate => GetComponent<Graphic> (). It seems like it sees the shader file as a script and tries to edit its text. Access an Exposed Property in the Inspector via script using the Exposed Property class. After changing the Surface Type of the shader graph to Transparent, an Alpha attribute became available to control the transparency of the model (shown in the image at the bottom). Gets unique identifier for a shader property name. _isBending("is Bending",bool) = true. 5 days ago · The Shader Graph package adds a visual Shader editing tool to Unity. Aug 19, 2017 · Joined: Aug 19, 2017. Properties は、シェーダーを使用する マテリアル の Inspector でアクセスできます。. Your code is true but the your property name is not offset, Unity’s Shader graph names properties randomly. Jun 22, 2023 · Grab or make a shader graph; Explore the settings of a shader; Create a new script; Write a little function to change the shader variable; Hook everything up in a scene Dec 15, 2018 · 4. sharedMaterial; material. SetFloat depending on you use case. Posts: 4. Once the code stabilizes it will be easier to point to specific bits of code to When Unity represents shader keywords in C#, it uses the concept of local shader keywords and global shader keywords. Based on its type, Unity defines a Keyword in the graph, shader, and optionally, the Material Inspector. SetGlobalFloat or Material. More info See in Glossary Graph gives instant feedback that reflects your changes, and it’s simple enough for users who are new to shader creation. Shader declares Material properties in a Properties block. May 5, 2011 · Hi, do you plan some mecanism to create shader that we can manipulat by script? Well, with ShaderGraph you can define properties, but the internal name is some generic stuff. 1f. However, I do not know how to access this Alpha attribute in the script. Property Types are the types of Property than can be defined on the Blackboard for use in the Graph. 2 2020. An example is provided in Shader Tutorial: Vertex and Fragment Programs. That definitely means I can't use unexposed properties as I'd hoped to. If you click on ‘Graph Inspector’ > ‘Node Settings’, you can Exposed: The green dot to the left of any Exposed Property indicates that you can see and edit it outside of the graph. Feb 14, 2022 · 62. It is found in Graph Inspector -> Node Settings. material field of the renderer like this, we create a new Material every time we want to modify it. Make sure that the script calls the exact property ID when updating the render texture. CGPROGRAM. Greetings. Apr 17, 2020 · In my previous projects we use ShaderGUI on almost all our shaders. Block: The nodes of the Master Stack; represents a part of the surface used for the final shader output. You need to use these names that are in red circle in image. I would Sep 24, 2019 · I'm currently using vertex ids for baked animations and have working shader (hand-written HLSLProgram), but I would really like to use shader graph to create and modify those shaders. I created a Jan 20, 2021 · Set Properties from Scripts! ️ 2020. More info. Hi, I have a world curvature shader that has 2 float values to affect the amount of curve in the horizontal and vertical axes. One thing I find fairly annoying about either Shader Graph, or the way things work in HDRP right now, is the way that material instances lock on to a value for an exposed properly, and don't change if the default changes in the shader unless I manually "Reset" the material. could not find any helpful documentation on “EnableKeyword”"DisableKeyword" I’ve also tried using the “Boolean_E17E3BA3” reference in the script and any other capitalized We need to develop application which display dynamically generated transparent objects. why; Create easy to undesrtand properties, sliders and organize by blocks. The shader in the question looks like this: Apr 12, 2020 · When making a shader in shader graph that is being applied to a sprite sheet texture, I often want to do things with the UV. I have no problems with the tool itself, but I would like to acccess it from script and I can’t seem to get it working. Martin-Kraus, Nov 7, 2012. Each property has an associated Data Type. Vector properties are displayed as four number fields. normal); float2 offset = TransformViewToProjection(norm. Nov 23, 2020 · Creating a Shader Graph. It should be pretty easy to modify and extend to you own needs. " Make sure to expose it as a property. ;) May 29, 2018 · As an example I carried out the color as an external parameter. gg/FPPJf5rFacebook: https Defines a color property with default value of given RGBA components, or a 4D vector property with a default value. SetMaterialDirty (); Aug 21, 2023 · I want to control which function is fed into the branch node’s True path using a script component attached to an object separate from the object with the material—i. The manual says that boolean properties are treated as floats. Universal; Feb 11, 2020 · With this setup we can change the properties via a script on a per object basis. This feature is on the road-map but not yet planned. You can also retrieve it using Shader. E. Activate render features by toggle buttons, if is is not used hide all properties in inspector. 各プロパティーには Data Type (データ型) が関連付け May 22, 2018 · 1. Unity even gives us a little warning to nevr do this in editor code. Create a public property for the material property name you want to change, and one for the value. Measure the graph perf of the final graph (A+B). There are three types of Keyword: Boolean, Enum, and Built-in. Accessing shader properties in Cg/HLSL. 0f; Jan 27, 2018 · o. // when space key is pressed. Use the global setter methods of the shader like Shader Shader Graph is a tool that enables you to build shaders visually. This will allow you to access the material's properties and settings. Apr 8, 2018 · A short summary of the steps involved in case the link above breaks: Create your Shader. The shader graph will behave for a minute or two at a time, but at some point it begins to Unity lets you choose from pre-built render pipelines, or write your own. uv_MainTex * texST. You could bake the vertex ID into the UV2 of your mesh, with a C# script. More info See in Glossary Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP) Custom SRP; Surface Shaders: Yes: No For a streamlined way of creating Shader objects in URP, see Shader Graph. Feb 19, 2021 · I am trying to modify a custom shader's properties form C#. There is no support for boolean uniform variables, thus, there are no properties for them. Mar 13, 2019 · Hello, I see it's been a while since this post, but I just did it in Shader Graph. vertex); float3 norm = mul ((float3x3)UNITY_MATRIX_IT_MV, v. To use a Sub Graph Keyword inside a Shader Graph, or to expose that The first part to writing custom editor for your shader’s gui is defining a shader that requires a Custom Editor. Any Nov 19, 2012 · This bug affects the shader graph UI and essentially breaks it completely, rendering the shader graph completely unusable. Color properties have a color picker shown for them, and are adjusted as needed depending on the color space (see Properties in Shader Programs). Apr 18, 2023 · The model's material is connected to a shader graph. xy); o. You can select either PBR Shader Graph or Unlit Shader Graph at that menu. this is how you change the material color in HDRP //Set the main Color of the Material to green rend. ️ Works in 2020. Just declare it like this. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph. To edit properties for Materials that use Shader Graphs, the Inspector window only allows access to a limited number of properties. zw; Thank You! Exposed Properties state and values can be accessed using a variety of methods on the Visual Effect Component. I have a script that toggles a point light when a light switch is clicked. Hello! Currently, the exposed properties of more complex types (such as transform) can only be accessed using separate components of lower-level type. Length]; Mar 23, 2018 · Hello, You can access shader graph properties via c# script. // Shader. SetFloat ("BOOLEAN_601601A6", 0. No For a streamlined way of creating Shader objects in HDRP Jul 29, 2020 · Apparently it only works for properties that are not exposed in the Inspector. To edit all Material properties, you must directly edit the Shader Graph's Master Node. Then, use the screen position as the UV to sample the texture. Local keywords can have local or global scope, which affects whether they Sep 10, 2019 · When I checked the shader properties, it shows that the BaseMap property is obsolete as shown in the picture below: But when I drag and drop the texture at run time to the BaseMap, it works. For more detail, read Accessing Materials via Script. The curve floats need to be the same across every material to ensure they all bend in the same manner. Description. May 27, 2019 · In Shader Graph, a property is made local when set as exposed. Pass{. To access the Create Node menu, you can right-click in the Shader Graph view and select Create Node or press the spacebar. 3 Oftentimes, it's useful to set shader properties from a C# script. It just shows the properties on the blackboard with no way of editing them. Here is the relevant shader code: The property's display name. For instance, in my shader, we can control the bend of the road with a float value, which I'm naming "Sideways_Strength. Common Parameters 2. Dec 27, 2021 · Hi, I have recently been introduced to the shader graph tool so I’m quite new with that. I was also wondering how I can access and modify renderer feature settings at runtime. There are six types of properties: Vectors (1 to 4): A string of values, with the option of a slider for Vector1. This will create a Shader Graph Asset in Jul 1, 2016 · Thanks for clarifying that. Here is where we’re going to create our various shaders. If i manually drag the slider back and forth it does what i expect. Call this one ExampleShader. ok. The little check box on the material inspector (for that boolean) is getting check and Shader Graph is a tool that enables you to build shaders visually. Inside of that folder, create a PBR Graph (right click Project > Create > Shader > PBR Graph ). var points = new Vector3 [ planeSurface. The window displays the Master Node and a list of the available inputs. if its half the perf (or just a decrease, of significant decrease in perf [depends if you're GPU throttling], then both execute at once). What I've done to solve the problem, which feels a bit more reliable to me, is just to make two shaders (one transparent, one opaque), then, when I need to toggle at runtime (or from within the materials editor) I just do `material. Where those variables are used depends on the rendering path you have selected and which features you have enabled in the shader. com/SmartPenguinsDiscord: https://discord. Universal; using UnityEngine. float _MyCustomProperty; Accessing shader properties in Cg/HLSL. The Unity docs have more info. See Data Types for more information. I'm attempting to build a simple dithered transparency shader with the shader graph. In Unity a Shader Graph Asset appears as a normal shader. for sure i am doing something wrong, i went to the script reference to re-check that the enum property. _MainTex ("Particle Texture", 2D) = "white" {. Add a URP Sample Buffer node. Maybe a bit late, but I changed values of a shader at runtime through. The shader used by the material. Jul 2, 2021 · Control your Shader Graph with Visual Scripting!Support this Channel: https://www. The Editor strips quotation marks from display names and replaces them with underscores. Using property identifiers is more efficient than passing strings to all material property functions. In the script, you find (or make a link to it in advance) the desired shader and change it for the material. Which means that you can set separately its position, angles and scale. If you want to access some of those properties in a shader program, you need to declare a Cg/HLSL variable with the same name and a matching type. Will you provide a way or handle this case, so that we can access the DiffuseMap by script? Sep 2, 2020 · My Shader works as intended through inspector. I've tried setting a variable in the Shader Graph and then setting the reference name doing something like this: Code (CSharp): Shader. a int property ID that can be generated and cached using Shader. xy + texST. The name you use for the custom editor is the class that will be looked up by Unity for the material editor. Put the Material in the Scene Jun 27, 2009 · i watch the debug of the float change fine as expected, but not updating the shader. 0) they will be supported but not now. setFloat(). Create > Shader Graph > URP > Fullscreen Shader Graph. Additional resources: Shader. The one ugly is you’re using DrawMeshInstanced, and AFAIK Unity still doesn’t expose instanced properties to Shader Graph. These properties will have a "reference" this is the string you use to reference the property through code. Aug 2, 2019 · DrawMeshInstancedIndirect is not currently supported in Shader Graph. Sets a named float value. To modify a material's shader keyword variable using a C# script, you can use the following steps: In the script, get a reference to the material you want to modify by using the GetComponent<SpriteRenderer>(). Thus, when I want to set one of these boolean properties, I naturally use Material. Verify the asset saved by clicking on the shader and looking in the inspector. Shader not changing? Fix it: Make sure you change the Refe Feb 1, 2021 · In Unity, I have a sprite with the usual _MainTex and an additional _inner texture defined as secondary texture in the sprite editor. Those are the outputs for shader graph, but the end result is a texture of the render. Sep 24, 2021 · How to control shader properties by script in Unity plus a simple and quick Shader Graph tutorial. Collections; using System. So this particular mix is a bit of a problem. Saves the given properties as part of the material asset, and uses the values stored in the material asset during rendering. To create a property, click the + symbol in the Blackboard (pictured on the right). You need to fill out the "Reference" section for this property. If its the same perf as A (or B), then you got no overhead. Generic; using UnityEngine; using UnityEngine. Make Color and Vector 4 properties and you can change the emission value with x in vector 4. I'm able to see the properties updating in the inspector, but I don't see the changes reflected in the game unless I manually enter modify the values in the inspector. Using Shader Graph. I am trying to achieve that with the below code in 2019. Oct 9, 2009 · The script simply copy/pastes the values of the old properties to the new ones. Colour: RGB values with a color picker, and an optional HDR version. It is reusable within the graph but does not appear in the Inspector. You can use this tool to create Shaders in a visual way instead of writing code. 3 | Unity Game Dev Tutorial. I’m trying to be able to control the boolean values of it through script but it doesn’t seem to change anything in runtime, doesn’t give back any errors either. Hello everyone, I am trying to follow the ShaderGraph tutorial on Learn but I get stuck almost immediately. Apr 6, 2017 · I have created a shader using the shader graph that is based on the standard shader and extends it to make an object look selected and / or hovered based on two properties of type boolean. Nov 6, 2016 · Hello, I am a bit new to scripting in Unity so sorry if this is a newbie question. Collections. At the moment I had to flatten the instances if I want to use shader graph rather than copy-and-pasting the whole big chunk of shader code from github. I basically made a Shader Graph from the shader that I was using (HDRP Unlit) and exposed on the graph the parameters of Offset and Tiling, so I can acces them also from my script, so 2 optional solutions (I'm attaching a screenshot of my ShaderGraph version) Jul 28, 2023 · In order to link the render texture successfully, make sure that when setting the shader property, the property set matches the reference ID of the texture property you created in the Shader Graph. I'm trying to figure out how to get global variables to work within URP. I'm on Windows 10. Gradients is not a datatype in the shader language. In shaderGraph, when I want to access this secondary texture for a material meant for the sprite renderer, I can just enter the "ref" as _inner in the Texture2D property, works like a charm. 1. Textures Apr 18, 2015 · 33. You can also change it to match your actual parameter name. Use the generated shader property ID you can find in the Inspector of the shader asset itself. Local shader keywords comprise all keywords that you declare in shader source files. Are custom global parameters for shaders not supported at the moment? Is there any plan to support them in the future? (I thought the following topic might possibly be related: Custom Lighting and Conversion to Shader Graph - #2) In its Inspector window, select the Shader drop-down menu, click Shader Graphs, and choose the Shader Graph shader you wish to apply to the Material. We use HDRP pipeline, In empty scene I added empty game object and in Start () method of this object I added code: Code (CSharp): foreach (var planeSurface in loadedData. Specific render pipelines can implement specific graph features. b) through a script and changed the value (with or without instantiation of the material) zo-digital, Apr 11, 2022. After you create a shader graph, you should change its name with a suitable one. To open up the shader and edit it, we can just double click on the asset. NerdIt-,Feb 14, 2020. To create a Shader Graph Asset you click the create menu in the Project Window and select Shader from the dropdown. sampler2D _MainTex; bool _isBending; Creating shaders with features that behave differently on certain platforms. thx for the answer. PlaneSurfaces) {. Instead of writing code, you create and connect nodes in a graph framework. Texture2D (and Texture2D Array): A 2D Texture sample. To find the properties in any shader you can select a game object with a material that uses that shader and select "select shader" and you can see the properties. pos. TheInterloper January 2, 2021, 3:07am 2. If you want to see the properties available, you can just select the shadergraph asset, look in the inspector and scroll down the bottom of the "Properties" section. For example these shader A program that runs on the GPU. Sep 13, 2022 · UV: Transform the UVs used to sample textures. Shader A program that runs on the GPU. May 17, 2018 · If you’re using linear color space for your project, the value you get in the shader has already been transformed. In order to use this shader, you have to attach it to a material. The name that Shader Graph uses internally for this property. Graphics pipeline is URP. To assign material properties to a Shader object in ShaderLab, you place a Properties block inside a Shader block. 5f); I also have the lightweight render pipeline asset attached in the graphics settings. Sep 21, 2021 · Unity version 2020. SetFloat("_Max", . Example: Create a shader that simply clips the sprite at the halfway point (only displaying half of it). To run it, simply select all material you wish to update and select MSQ->FIX_MATERIALS form the top navigation bar. Color Node (Default) & Vector 4 Node, both to Multiply Node and out to Emission slot in PBR Master. Code that identiy the texture parameters to give alpha properties in material inspector or validate assets. What unity hides from us and what makes this very bad is that by using the . When you add a Sub Graph Node to a Shader Graph, Unity defines all Keywords in that Sub Graph in the Shader Graph as well, so that the Sub Graph works as intended. Oct 19, 2018 · Properes that are exposed do have a matching datatype in the shader language. In ShaderLab, a global property is a variable that is declared within the HLSLPROGRAM body. I create the unlit graph, but when I double click on the shader it opens it with Visual Studio Code instead of the graph editor. Aug 20, 2012 · 45. What is it that I am missing here; does anyone now why the Dec 27, 2020 · For some reason whenever I make a new property of any type, I can’t edit it from within shader graph. PropertyToID(string name) using the ExposedProperty Oct 21, 2015 · The particular variable you highlight in your screenshot is called _BaseColorMap for the texture part and _BaseColor for the color part. Find is meant to find a shader, not a parameter of a shader. // Script. Constant: A Blackboard property without a green dot is a Constant. Unity would have to generate a large number of vector properties to represent the gradient. 0f); to disable it, and enabling it with 1. public class Event_Planet : MonoBehaviour { public float blendersValue; public float blendValue; void Start () { renderer. Nov 3, 2023 · In Unity, open your shader graph and identify the properties you want to control through code. SetColor("_EmissiveColor", neonColor * 2); That works fine, but I just purchased a shader that has some special features that will be nice. , to control shader properties without having to select the object itself, like I currently have for a whole bunch of other properties successfully connected via the script: Dec 15, 2015 · But these properties are for color, range, float etc but I want to input a boolean value how can i do it i tried something like-. material. Find("Transparent_counterpart")` Sep 28, 2023 · When calling Shader. You can also right-click the Shader Graph shader, and select Create > Material. 16f1 Scriptだけ読みたい人は目次で8を選択してください 1、URPとHDRP Shader Graphを使いたい場合はRenderPipelineをURPかHDRPにする必要がある プロジェクトを作成する際に選択することができる ここではURPを選択している 作成済みのプロジェクトでもPackageManagerからRPをインストールする Nov 2, 2019 · 43. To define a custom editor you extend from the ShaderGUI class and place the script below an Editor folder in the assets Jul 13, 2023 · Hey guys, I have questions regarding the best way to optimize my 2D metaball shader. Without doubt boolean uniform variables and in particular checkbox properties would be very useful and for some later version of Unity (after 4. In my traditional shader to set the color I would call something like. May 11, 2017 · If you want to control a shader value from a script you don’t need to declare it in the properties. for your example you will be able to access these 3 properties using SetVector (). You'll need to have a reference to the material and then the property. The problem is that the UV coords (0-1) are for the entire sprite sheet as opposed to just the local uv coords for the current sprite that is being displayed. Creating shaders that scale in complexity based on various conditions. Although the Editor populates this value by default, you can modify it. fo ll zg yv qx vv br te zl bk